Destiny 2: Lightfall’s Grapple Will Change How You Interact With The Whole Game
When Bungie gave Destiny 2 players their first look at the upcoming Lightfall expansion at a recent showcase event, there were many surprises in the game’s next chapter, but perhaps nothing beats the inclusion of new The ability to hold is even more surprising. Destiny games have always put a lot of emphasis on traversal and mobility, especially for first-person shooters, but the inclusion of grapples looks like it’s going to change the feel of the whole game.
The showcase primarily showcases the grapple used in Neomuna, and the new location Lightfall will be added to Destiny 2 when it releases in February, but eagle-eyed fans will find suggestions that you can also use it in existing content. In an interview with GameSpot, game director Joe Blackburn and general manager Dan McAuliffe confirmed that, in fact, you can use grapples anywhere in Destiny 2.
擒抱是 Lightfall 加入遊戲的新“Strand”能力集的一部分，就像 Beyond Light 擴展中添加的冰凍停滯能力一樣，它們將極大地擴展玩家的能力。 Strand 背後的想法是，它是一種無形的宇宙網，編織在宇宙中，一個超越命運宇宙的人們可以感知的維度。 因為 Strand 無處不在，這意味著你可以在任何地方使用抓鉤——而且你可以在任何時候使用抓鉤抓住宇宙網，基本上將你的抓鉤固定在稀薄的空氣中以允許鞦韆。
很容易看出格鬥如何改變玩家與命運 2 世界的互動方式，這個世界充滿了平台謎題和位置，使移動與射擊一樣重要。 Destiny 2 的玩家對玩家遊戲玩法也嚴重依賴於動作，使其與其他第一人稱射擊遊戲區分開來； 有些班級可以在空中漂浮和滑翔，或者在戰鬥中三連跳。 添加類似蜘蛛俠的移動能力有可能顯著改變玩家處理這些情況的方式，並且命運 2 的所有三個角色類別都可以使用擒抱能力。
Blackburn 解釋說，雖然 Bungie 想要突破玩家在移動和平台方面的能力，但工作室不希望抓斗成為實際的遊戲方式，取代所有其他選項。 所以實際上，抓斗取代了玩家的手榴彈能力，這意味著你需要考慮使用它的成本。
“顯然我們喜歡根據什麼來玩冷卻 [ability] plug in a [loadout], but it’s not going to be something where you try to find a PvP guy and be like, ‘Well, they just fought 20 times in a row, and I don’t think I’ll ever see that guy again,'” Blackburn said. ” Think about the ways you could make the craft into something if you liked fighting a lot, or you could say, ‘No, I just like to use it on a regular basis. I also want to incorporate craft into other things. “
So while Bungie wants to make grapples an interesting addition to the existing Destiny 2 world, the team is also working hard to prevent this ability from dominating the game as a whole. However, as Stasis remains an essential part of the Europa experience, expect Strand to be important to Neomuna’s story and landscape. There, you can expect to see holes in the reality of Strand entering our world, which could allow players to better exploit elements like grapples. Non-competitive players of the game will lean more towards the fantasy of using Strand’s abilities with regard to the environment, making it a larger part of the level and environment design. Expect a point you can grab to reset its cooldown instantly, allowing you to swipe it multiple times in a row, Blackburn said.
Blackburn and McAuliffe say that Bungie is trying to capture the feel of an action hero with Lightfall as you fight in a new cityscape. They say Strand and Grab are part of creating that feeling, while also expanding on the rest of Destiny 2’s world.
“I think ‘why fight’ and it came from the team really looking at, ‘Well, you need to make a damage type that’s both evoking in this blockbuster action fantasy, but also permanent in our crazy side fantasy game ,'” Blackburn said.
“Stalling is another big issue, ‘Oh my god, what’d you put in the game. ‘Can you freeze stuff?'” he continued. “Of course there was a rough landing there, but we’ve got to a place now, ‘Oh yeah, of course you can freeze things in fate.’ That’s just part of the game. We want to make sure we always, especially for new The type of damage that pushes fate to say, ‘Hey, let’s do something unique.'”
Lightfall is scheduled to be released in February 2023. For more, read how Bungie wants Destiny 2: Lightfall to feel like Blade Runner meets Independence Day.
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